Read if you want to.
Oh hi! So if you're interested about the game, I think it would be cool to read this.
I mainly have had the idea of making a game with no tutorial for a while now, and now that I've done it. I'm truly proud of it! It's a game that isn't the MOST fun to play, but it has it's interesting parts. I'm here to just share how I made the game and what I plan to do with it now.
So, let's go back a couple weeks before the jam actually started and before I even found the jam, I was thinking of trying to make a game with not tutorial, so it meant that the challenge of the game wasn't just to avoid obstacles, but to just find everything in the game because every piece of knowledge counted to be successful. It's an interesting Idea but as soon as I started, I abandoned the project, it was just not that fun to find out what to do, and at that part, that was my fault. I didn't plan out the game further than "Just make a game with no tutorial." And it wasn't fun.
A week or two passed and I found this game jam (The one I submitted this game to), the FFS Jam! At that moment I knew, I just had to make it. Since I didn't truly understand what was wrong with the game, I thought that I just didn't give myself a deadline, and it's true, giving a goal is always important, but it wasn't what made the game flawed. So, I started working on it, finishing 5 levels in the first day! Wow did it feel good, but what I didn't know, was that I was making myself more and more blind about my project's flaws.
Time passed and it was almost half a month after I started progress, and it went REALLY slow. Yes, I know that progress slows down the further you get, that's just how it is, but it felt slower because of the flaws of the game, and at the time, I could see a problem, but not even my playtesters could find out what it was, and to this day, I still can't find a good answer for why the game was flawed, I just knew it was there. "Well, no time to stop now." I said to myself.
It was done, I made a boss battle and submitted it to the Jam, and now, I just sat back, looking at some other games, I felt super good for getting it out the door. But that voice in the back of my head just kept telling me, "YOU'RE SO STUPID! THERE'S A PROBLEM WITH THEM GAME! AND PEOPLE ARE GOING TO GET THE SAME NAGGING FEELING WHILE PLAYING THE GAME!" And I just kept telling it back, "Chill, I bet they'll have the answer to it."
And here we are, but now, I think I've gotten an answer (But it's a theory), the game's not the way I thought of it in my head. You see, since I'm the maker, I thought it was cool and all because I would find ways that people would learn while still making it challenging, but the problem is that when you make it challenging to learn to play the game, you would think that learning is like an obstacle, which it can be, but that's just now how our brains actually work, because the point of learning in a game (at least most of the times), is actually how the game is challenging in the first place, but then, once you make it so you not only need to learn the mechanics of the game, you need to learn the mechanics in the way after learning other things that just makes the game so unfun to play.
With this in mind, I did say I was planning to continue on the game, but now with this new knowledge of why this game is flawed, I'm not so sure about it. I don't know if it's a good idea to work on something when not only you know it's flawed, but you can't even find out the exact answer, so if I ever come back to it, I think I'm going to take away a lot from the game, but take one thing with me, and I think it's the story, I know that it seems a little weird to take something that isn't even the most crucial part of the game, but I have a story to tell, and I think the question it asks is more important.
So tell me what you think I should do next, should I work on it, but just with a lot of it taken out, or should I scrap the project?
Files
Get The Secrets We Don't Tell
The Secrets We Don't Tell
Hop into a game with no tutorial to help you.
Status | In development |
Author | perpatima |
Genre | Platformer |
Tags | Pixel Art, Singleplayer, Story Rich |
More posts
- A New announcementMar 23, 2021
Comments
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Hm...
Good question! I've some problem with finishing my games development, too. .
I don't know!..?